Hooligan Archives

January 17, 2008:
Robbie Burns Night

January 10, 2008:
Brain Gain

January 03, 2008:
'Imagination gone wild'

December 27, 2007:
'Smile When You're Lying'

December 20, 2007:
Juneau's holiday wish list

December 13, 2007:
Reindeer mind games

December 06, 2007:
The Final Countdown

November 29, 2007:
Evolving culture

November 22, 2007:
Songs for the Deaf

November 15, 2007:
Hold the juice

November 08, 2007:
The birth of karaoke

November 01, 2007:
Where the going gets tough

October 25, 2007:
Halloween Do's and Don'ts

October 18, 2007:
Light up your life

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Mixed signals

October 04, 2007:
The rise of the yeast

September 27, 2007:
Captivated by 'Guitar Hero 2'

September 20, 2007:
To Post, or Not to Post?

September 13, 2007:
Riding the concrete Wave

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Ready to be a Legend?

August 30, 2007:
From the Bay to the Channel

August 23, 2007:
Organic apprehension

August 16, 2007:
Buskers: Modern minstrels

August 09, 2007:
Slow Ride, take it easy

August 02, 2007:
All's Fair

July 26, 2007:
Letting it all Hang out

July 19, 2007:
Kiss your quarters goodbye

July 12, 2007:
Taking the Plunge

July 05, 2007:
Nowhere to go but up

June 28, 2007:
To Boldly Go

June 21, 2007:
Riding the White Limousine

June 14, 2007:
From China, with love

June 07, 2007:
Our own slice of the World Wide Web

Complete Hooligan archives

 
Web posted December 27, 2007

Web site builds games that center on Facebook

DEAN TAKAHASHI
San Jose Mercury News

While the rest of us have been socializing on Facebook, Webs.com has been building a booming business.

It has been creating free games on Facebook that have garnered a huge number of page views, the company said.

"WarBook," a role-playing game with no animated graphics, and other Webs.com games have generated a billion page views since the first game launched in August. They're generating ad revenue with every view, since there are ads on each screen of the game. "WarBook," a kind of tic-tac-toe for Facebook, is part of what Webs.com is calling its Social Gaming Network (www.socialgn.com).

The game usage numbers are astounding. But they are not surprising, given the velocity of Facebook's growth and the viral appeal of hot applications on its platform. The page-view numbers - which many companies with big budgets and huge development teams would love to have - give you an idea of why some folks feel that Facebook deserves its valuation of $15 billion. And while "WarBook" is wildly popular, it's not even the most popular application on Facebook. It's just one example of many popular applications on the social networking site.

Shervin Pishevar, president of Webs.com in Silver Spring, Md., says the company's handful of games launched so far are exclusively aimed at social networks such as Facebook or MySpace.

"We launched it and it's exploding," Pishevar said. "'WarBook' is getting 15 million page views a day."

This shows how game developers can ride the bandwagon of Facebook, which is gaining millions of members a week. But the big winners so far are not the traditional casual or ad-supported games that companies such as Electronic Arts create.

For instance, "Street Race" is a new free SGN game that has no animated graphics. You simply sign up, get $1,000 in play money, buy a car with virtual money, then race. To race, you click on another user. Then nothing happens, not even an animation of the race. The next screen that comes up tells you if you won or lost, how much money you earned or lost, and the skill points you earned. As your skill points grow, you win more races and get more money to spend souping up your car. The social part comes in where you can get more money by inviting 20 friends to join.

Facebook makes it simple and easy for developers to launch new applications. A year ago, it began publishing the programming information that third-party software developers needed to create applications that run on its platform. With tens of millions of new users, Facebook's audience is ripe for new applications - allowing "Street Race" to garner more than a million page views on its first day. You can play a round in about one second. Such simple games are a lot less time consuming than even the "casual" games that appear on other types of social game networks, such as www.kongregate.com or www.bigfishgames.com.

Games such as "Street Race" are ideally suited to an application like Facebook, which people use for a short time each day. Facebook benefits because it gets users to spend a lot more time inside the Facebook universe. SGN gets revenue from ads that run on the pages with the games.

"It's gaming on tap," Pishevar said. "You use it as you need it. We are building the first social gaming network on top of the Facebook social operating system."