Hooligan Archives

January 17, 2008:
Robbie Burns Night

January 10, 2008:
Brain Gain

January 03, 2008:
'Imagination gone wild'

December 27, 2007:
'Smile When You're Lying'

December 20, 2007:
Juneau's holiday wish list

December 13, 2007:
Reindeer mind games

December 06, 2007:
The Final Countdown

November 29, 2007:
Evolving culture

November 22, 2007:
Songs for the Deaf

November 15, 2007:
Hold the juice

November 08, 2007:
The birth of karaoke

November 01, 2007:
Where the going gets tough

October 25, 2007:
Halloween Do's and Don'ts

October 18, 2007:
Light up your life

October 11, 2007:
Mixed signals

October 04, 2007:
The rise of the yeast

September 27, 2007:
Captivated by 'Guitar Hero 2'

September 20, 2007:
To Post, or Not to Post?

September 13, 2007:
Riding the concrete Wave

September 06, 2007:
Ready to be a Legend?

August 30, 2007:
From the Bay to the Channel

August 23, 2007:
Organic apprehension

August 16, 2007:
Buskers: Modern minstrels

August 09, 2007:
Slow Ride, take it easy

August 02, 2007:
All's Fair

July 26, 2007:
Letting it all Hang out

July 19, 2007:
Kiss your quarters goodbye

July 12, 2007:
Taking the Plunge

July 05, 2007:
Nowhere to go but up

June 28, 2007:
To Boldly Go

June 21, 2007:
Riding the White Limousine

June 14, 2007:
From China, with love

June 07, 2007:
Our own slice of the World Wide Web

Complete Hooligan archives

 
Web posted November 22, 2007

Nintendo's star shines in 'Galaxy'
Mario's newest adventure a big hit for the Wii

BILL HUTCHENS
McClatchy Newspapers

Courtesy of Nintendo
  Buzz Word: At its heart, "Super Mario Galaxy" is a masterfully designed, deeply involved game with lasting appeal for gamers of any age or skill level. A second player can assist Mario with his own controller by shooting baddies, moving objects and collecting items.
Don't go thinking for a second that the new "Mario" game is just for kids

Sure it's kid friendly and cute and sweet and cuddly. But at its heart "Super Mario Galaxy" is a masterfully designed, deeply involved game with lasting appeal for gamers of any age or skill level.

Let's begin with what the game has for the newcomers. If you're not completely competent at the kind of 3-D "platforming" (game play that has you jumping from platform to platform) persistent in "Mario" games, an innovative two-player cooperative mode is the way to go.

First, you'll have to know the story. Mario has to travel from galaxy to galaxy in order to retrieve Power Stars and undo the evil perpetrated by Bowser, Mario's longtime nemesis. There are 120 Power Stars hidden on the planets of the various galaxies.

These aren't planets the way we normally think of planets. Often, they're small orbs of space rock or odd-shaped pieces of space junk. A "galaxy" might be made up of anywhere from five to 25 planetoids of varying shapes and sizes _ and gravitational pulls.

Mario can walk all the way around (and underneath and even inside of) some planets without falling off. Others are more ledgelike in nature, and Mario might go spinning off into space if he misses a step or a jump. Figuring out how to use the varying gravity while you explore a planet and then hop, skip, jump or rocket to other planets within a given galaxy is half the battle. Fighting and retrieving Power Stars from the "boss" enemies and minions who inhabit the planets is the other half.

Two-player mode puts control of Mario in the hands of the first player and point-and-assist control in the hands of the second player. You'll need a Wii Nunchuck peripheral for the first player's remote. The thumbstick on the Nunchuck makes Mario walk and run around planets. The A button on the remote makes Mario jump. Waving the remote makes him perform a spin attack. Sometimes he will find special suits that turn him into a flying bee or a floating ghost so he can investigate otherwise unreachable areas.

The second player can use his or her remote like a laser pointer. A star-shaped icon pops up on the screen wherever you point the remote, and you can help the first player by boosting their jumping power, grabbing enemies, moving dangerous objects or even shooting "Star Bits" at enemies to stun them. Just point and click to assist the first player. This is a great way for parents and young children to explore the game together.

If you're a veteran of "Mario" games, you'll want to go it alone, although it is nice to have a second player to collect Star Bits by pointing at them. You'll collect the traditional gold coins found in most Mario games, but Star Bits are the game's main currency. You can use them to buy power-ups and special items. Or you can feed them to the starlike Luma creatures who will then shoot into space and transform themselves into new galaxies to explore.

As I mentioned, there are 120 Power Stars hidden throughout the universe. Finding enough of them to get you through the game's story mode is difficult. But finding all 120 is going to keep even hard-core gamers busy for a long time. Often, you'll have to revisit galaxies in order to take on challenges you missed on your first trip.

And then there are the Prankster Comets, which sometimes sneak into galaxies and add challenges. When a Prankster Comet is in a galaxy, your enemies might become stronger and faster, or you might have a limited amount of time to complete an objective. Or there will be some other topsy-turvy shenanigans going on.

In true "Mario" game fashion, some of the tasks required to capture some stars late in the game are going to make you want to pull out your hair. Unlike past "Mario" titles, there are times when the game saves your place halfway through an area so that you don't have to start over from the beginning every time you slip and fall off a planet.

Whether you're satisfied with picking up a few stars while exploring the game's vast universe or intent on scouring every planet to find every star and secret, "Super Mario Galaxy" ought to keep you entertained for weeks to come.