Hooligan Archives

January 17, 2008:
Robbie Burns Night

January 10, 2008:
Brain Gain

January 03, 2008:
'Imagination gone wild'

December 27, 2007:
'Smile When You're Lying'

December 20, 2007:
Juneau's holiday wish list

December 13, 2007:
Reindeer mind games

December 06, 2007:
The Final Countdown

November 29, 2007:
Evolving culture

November 22, 2007:
Songs for the Deaf

November 15, 2007:
Hold the juice

November 08, 2007:
The birth of karaoke

November 01, 2007:
Where the going gets tough

October 25, 2007:
Halloween Do's and Don'ts

October 18, 2007:
Light up your life

October 11, 2007:
Mixed signals

October 04, 2007:
The rise of the yeast

September 27, 2007:
Captivated by 'Guitar Hero 2'

September 20, 2007:
To Post, or Not to Post?

September 13, 2007:
Riding the concrete Wave

September 06, 2007:
Ready to be a Legend?

August 30, 2007:
From the Bay to the Channel

August 23, 2007:
Organic apprehension

August 16, 2007:
Buskers: Modern minstrels

August 09, 2007:
Slow Ride, take it easy

August 02, 2007:
All's Fair

July 26, 2007:
Letting it all Hang out

July 19, 2007:
Kiss your quarters goodbye

July 12, 2007:
Taking the Plunge

July 05, 2007:
Nowhere to go but up

June 28, 2007:
To Boldly Go

June 21, 2007:
Riding the White Limousine

June 14, 2007:
From China, with love

June 07, 2007:
Our own slice of the World Wide Web

Complete Hooligan archives

 
Web posted September 6, 2007

Oh, won't you please take me down?
'Burnout Paradise' will create an ideal action cyberworld without download downtime


Game Informer Magazine

McClatchy Newspapers
  Take me down: For some reason there aren't too many things more fun than causing - or even surviving - high-speed disasters. That is why we love the "Burnout" series, like the newest release, "Burnout Paradise."
It's always fun to watch a high-speed ride crash and burn, leaving a smoldering wreck of what was once beautiful. And we're not just talking about Lindsay Lohan's life; we're talking about cars.

For some reason there aren't too many things more fun than causing - or even surviving - high-speed disasters, and that is why we love the "Burnout" series.

With "Paradise," the first "Burnout" made from the ground up for next-gen platforms, developer Criterion wanted to make a fresh start. They wanted a "Burnout" that would do away with all the loading screens and menus. To accomplish this goal they've introduced an open world environment called Paradise City. Races and other favorite "Burnout" events are still present, but all you will have to do to access them is drive to the starting line.

In addition, there will be various shops scattered across the city. Drive through a body shop and it will repair any damage to your car. Drive through a gas station and your boost meter fills up. Tired of your car's color? Take a drive through a paint shop. We took the new city for a spin and were having a blast for about 15 minutes when we realized that we hadn't yet entered a single event. Screwing around and exploring the game's open world is pretty fun on its own.

This freeform fun continues in the online arena. While playing single player, invite some of your friends to join, and your pervasive world seamlessly merges with theirs. You'll never see a load screen or pause. Online you can tag your friends for takedowns, and if you're successful in making them crash (and you have a camera peripheral) the game will take a picture of your gloating pose and send it to them. But be careful, because players who have been taken down earn a payback - giving them the opportunity to reverse your steering, lock up your brakes, or some other trick to get a revenge crash.

With all these changes, it's clear that this is "Burnout" evolved. All the different cars actually feel and handle differently, and their various weights and balance will alter how they react with the environment, resulting in vastly different crashes for each car every time. We can't wait to try and see how many different wrecks we can make; we just wish we didn't have to wait until next year to do it.

Considering the open world aspect of the game, Criterion found it a challenge to create congested crash junction areas all over the city. But since Crash Mode is many players' favorite mode, what was a developer to do?

How about turning Crash Mode into a crash anytime mode and calling it Showtime? In "Paradise," players will be able to initiate crashes on their own anywhere in the city, even during race events, and as long as their car retains momentum, they can continue to rack up the points. It might even be possible to keep one wreck going from one side of the city all the way to the other. Sounds like destruction even Godzilla could be proud of.