Hooligan Archives

January 17, 2008:
Robbie Burns Night

January 10, 2008:
Brain Gain

January 03, 2008:
'Imagination gone wild'

December 27, 2007:
'Smile When You're Lying'

December 20, 2007:
Juneau's holiday wish list

December 13, 2007:
Reindeer mind games

December 06, 2007:
The Final Countdown

November 29, 2007:
Evolving culture

November 22, 2007:
Songs for the Deaf

November 15, 2007:
Hold the juice

November 08, 2007:
The birth of karaoke

November 01, 2007:
Where the going gets tough

October 25, 2007:
Halloween Do's and Don'ts

October 18, 2007:
Light up your life

October 11, 2007:
Mixed signals

October 04, 2007:
The rise of the yeast

September 27, 2007:
Captivated by 'Guitar Hero 2'

September 20, 2007:
To Post, or Not to Post?

September 13, 2007:
Riding the concrete Wave

September 06, 2007:
Ready to be a Legend?

August 30, 2007:
From the Bay to the Channel

August 23, 2007:
Organic apprehension

August 16, 2007:
Buskers: Modern minstrels

August 09, 2007:
Slow Ride, take it easy

August 02, 2007:
All's Fair

July 26, 2007:
Letting it all Hang out

July 19, 2007:
Kiss your quarters goodbye

July 12, 2007:
Taking the Plunge

July 05, 2007:
Nowhere to go but up

June 28, 2007:
To Boldly Go

June 21, 2007:
Riding the White Limousine

June 14, 2007:
From China, with love

June 07, 2007:
Our own slice of the World Wide Web

Complete Hooligan archives

 
Web posted August 23, 2007

'Mario Strikers Charged' a fine-tuned frenzy
Gamers challenged to harness near-chaos in a tactical duel

By MIKE ANTONUCCI
San Jose Mercury News

Courtesy of IGN.COM
  Frenzied gaming: "Mario Strikers Charged" immerses gamers in a richly animated experience that allows them to command rubber-bodied characters.
"Mario Strikers Charged" is video-game soccer the way Robin Williams might design it.

Start with some comic genius, add some unnerving hyperactivity and then just let people keep up with the fun as best they can. All the exuberance in this Wii console game is rated acceptable for anyone at least 10 years old (and honestly, it will be just fine for a slew of kids under 10 despite the advisory for "crude humor").

The action in "Mario Strikers Charged," which features an assortment of Mario-franchise characters, amounts to a fine-tuned frenzy.

In some situations, you can initiate super abilities for your players. You can obtain and use power-ups, including bombs and a speed accelerator. On defense, shake the motion-sensitive Wii remote to deliver a big hit on an opponent. Improve your scoring chances by passing or maneuvering until you can take a specially charged shot. Deal with hazards that vary from one outlandish field to another. And use some pop-up controls to set up your captain's MegaStrike, which unleashes multiple shots on goal in rapid succession.

All of that describes only about half the activity you're attempting to harness into coordinated offense and tight defense. "Strikers Charged" challenges you to transform near-chaos into an intensely paced and at least moderately tactical duel. Surprisingly, it's doable, even though the control scheme is intimidating.

However long your learning curve, the payoff is a treat.

"Strikers Charged" is an exquisite example of what makes video games a unique form of entertainment. This is the kind of elite game that collapses the distinction between real life and cartoon life. Gamers get immersed in a richly animated experience that allows them to command some wonderfully wacky and rubber-bodied powers.

You need two hands for the controls, which require using the "Nunchuk" add-on that connects and tethers to the main Wii remote. Play enough and all the thumb-stick, button and gesturing combinations start to seem amazingly coherent. Oh, maybe not for the most casual of Wii owners. But certainly for people who have a gaming history.

Wii-specific features are modest, amounting largely to some remote-shaking on defense and some Nunchuk-waggling when opponents prepare a MegaStrike.

The one Wii-defining element is the method for fighting off the final phase of a MegaStrike: You're the proxy for the goalie (who mostly acts automatically during games), quickly aiming the remote at one shot after another that appears in different spots on the screen. A ball is stopped if you target it fast enough and press the A button. In the computer-generated animation that follows, the goalie (a familiar Nintendo crocodile character), plays out the results by making as many blocks and allowing as many goals as determined by your targeting sequence.

I only tested "Strikers Charged" as a single-player experience, and I've never tried its predecessor, "Super Mario Strikers," which was made for the GameCube by the same developer (Next Level Games). The offline multi-player action must be a blast if gamers have roughly similar skills.

Unless you're an extremely proficient gamer, you're best off sticking with the single-player modes for at least the first couple of weeks of playing "Strikers Charged." You'll be more than satisfied.