Hooligan Archives

January 17, 2008:
Robbie Burns Night

January 10, 2008:
Brain Gain

January 03, 2008:
'Imagination gone wild'

December 27, 2007:
'Smile When You're Lying'

December 20, 2007:
Juneau's holiday wish list

December 13, 2007:
Reindeer mind games

December 06, 2007:
The Final Countdown

November 29, 2007:
Evolving culture

November 22, 2007:
Songs for the Deaf

November 15, 2007:
Hold the juice

November 08, 2007:
The birth of karaoke

November 01, 2007:
Where the going gets tough

October 25, 2007:
Halloween Do's and Don'ts

October 18, 2007:
Light up your life

October 11, 2007:
Mixed signals

October 04, 2007:
The rise of the yeast

September 27, 2007:
Captivated by 'Guitar Hero 2'

September 20, 2007:
To Post, or Not to Post?

September 13, 2007:
Riding the concrete Wave

September 06, 2007:
Ready to be a Legend?

August 30, 2007:
From the Bay to the Channel

August 23, 2007:
Organic apprehension

August 16, 2007:
Buskers: Modern minstrels

August 09, 2007:
Slow Ride, take it easy

August 02, 2007:
All's Fair

July 26, 2007:
Letting it all Hang out

July 19, 2007:
Kiss your quarters goodbye

July 12, 2007:
Taking the Plunge

July 05, 2007:
Nowhere to go but up

June 28, 2007:
To Boldly Go

June 21, 2007:
Riding the White Limousine

June 14, 2007:
From China, with love

June 07, 2007:
Our own slice of the World Wide Web

Complete Hooligan archives

 
Web posted August 9, 2007

Street racing downshifts in upcoming 'Need for Speed'
Players show off horsepower in upcoming 'ProStreet'


Game Informer Magazine

McClatchy Newspapers
Street racing changes. It evolves. It's not some monolithic thing that you can peg down and put in a Vin Diesel movie. The "Need for Speed" series has to change and grow too.

Accordingly, "ProStreet" isn't the cop chases of "Most Wanted," nor is it the open-world/canyon racing of "Carbon." It's another step forward and another look at street racing and its culture.

"ProStreet" takes place all over the globe, and focuses on the race weekends that attract mobs of racers who are there to show what they've got under the hood and on the track.

These gatherings have a festival-like atmosphere, and allow you to jump into a variety of different races. Unlike in previous titles, where you just had different events, "ProStreet" focuses on racing disciplines such as Drift, Drag, Grip and Speed Challenge.

To really succeed at each one, you'll have to own cars specifically catered to these race types. Not only that, but you'll upgrade and tweak each vehicle with specialized parts to make sure that your Speed Challenge car, for instance, is set up very differently from your Drift car.

It's not a situation where you can just take your favorite car to various events. It's about understanding how to attain maximum performance. To this end, the Auto Sculpt feature now is not just for looks.

Going along with this focus on specialization, the feel of the cars in "ProStreet" is more realistic than the more arcade-like "Need for Speed" games of the past. As such, you'll feel your tires and suspension bite when you break into a corner and you'll be constantly aware of how your car's weight changes during acceleration and braking. Should you lose control and mess up your car, you'll be paying for it in possible lost speed (ruining your back spoiler, for instance, gives your car less downforce) and repair bills after the race.

Despite these concerns, "ProStreet" remains a game focused on racing thrills. It looks very sharp, and the sense of speed can be a rush. We played a Speed Challenge course later in the game with an 800 horsepower rocket that was as thrilling as "Carbon's" canyon races.

All of us who've been playing "Need for Speed" might have our favorite features from past titles that we wished were in "ProStreet." But the changes being made to the franchise are all in the pursuit of racing excellence. After all, if you're not searching for that last bit of speed, that racing edge to take you above the competition, you'll only find that second place is merely the first loser.